"First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox". ^ a b c d Simpkins, Jen (24 February 2020).The game was also named the most anticipated at the 2021 Northern Ireland Game Awards. Hytale was nominated in the Most Wanted Game category at the 2019 Golden Joystick Awards but lost to Cyberpunk 2077. The developers originally stated that the game was planned to be playable in 2021 but later said that due to an increase of the game's scope, including an engine rewrite in C++, it is planned to be released after 2023. Hytale was announced via a trailer in December 2018, with it amassing over 31 million views within a month. The studio was fully acquired by Riot Games in April 2020. The studio subsequently received support from Riot Games, which invested several million dollars in the studio, along with an advisory group that includes businessmen Dennis Fong, Rob Pardo, and Peter Levine. Hypixel Studios was at first self-financed with revenue generated by the Hypixel server. They originally wanted to avoid making a voxel-based game, but eventually decided to do so as they had experience in that genre from the Hypixel server in Minecraft. The developers realized they were not in control of their project and decided to make their own stand-alone game. The idea for Hytale arose due to EULA changes by Mojang in 2014 which blocked servers from having microtransactions that affected gameplay, leading to an 85% drop in the Hypixel server's revenue. Development of Hytale started in early 2015. Directed by Aaron Donaghey, the Northern Ireland-based studio consists of over forty employees who split off from Hypixel Inc., the company behind the development of the Hypixel server in Minecraft. Originally the client was being developed in C# with the server technology in Java, but in 2022 they announced that they'd started rewriting the engine (both client and server) in C++ to enable them to more easily release the game across-platforms and also for the performance benefits. Hytale is being developed by Hypixel Studios for PC, consoles, and mobile devices. The game will feature both official and community-run servers with the ability to implement custom features and minigames including player versus player (PvP) games.
It will feature a scripting system that allows players to create and execute code in-game, as well as a web-based 3D modeling, texturing, and animation toolkit based on CraftStudio which players can use to create custom assets for the game. Hytale will feature block-based construction and includes many different world editing and cinematic tools players can use in-game.
This mode will feature RPG-styled combat and include dynamic boss encounters and dungeon exploration.
Hytale includes several procedurally-generated areas of the world known as "zones", made up of many biomes and mobs.
Players will be able to build and share mods and custom content using a set of browser-based and in-game tools. Players can participate in minigames similar to those found on the Hypixel server. Hytale features a procedurally-generated fantasy world composed of blocks of numerous shapes arranged in a three-dimensional grid, featuring different biomes, creatures, and dungeons.